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Instant Recall ( Sp): If the master is 9th level or higher, a the master can call its familiar wherever it is as a standard action. Master's Bond ( Su): If the master is 5th level or higher, a familiar effectively gains telepathy out to 1 mile, but only between itself and its master. While it has no skills of its own, its mental ability scores augment the skill ranks it gains from its master. Once chosen, the bonus cannot be changed.Ībility Bonus: The familiar increases one of its mental ability scores by +1 at 3rd level and every four levels beyond. You can choose either a +3 bonus to any one skill, a +2 bonus to any one save, a +2 bonus to initiative, a +1 dodge bonus to AC, or +1 hp/level.
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Because of the limited nature of the link, only general emotional content can be communicated.īecause of this empathic link, the master has the same connection to an item or place that his familiar does.įamiliar Bonus: Like a normal familiar, an illusory familiar grants a bonus to its master.
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The master cannot see through the familiar’s eyes, but they can communicate empathically. Int, Wis, and Cha: The familiar’s Intelligence, Wisdom, and Charisma scores.Īlertness ( Ex): While a familiar is within arm’s reach, the master gains the Alertness feat.Įmpathic Link ( Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. Special: Classes which gain familiars can switch out their usual Summon Familiar for an Illusory Familiar instead. It does not flicker back into existence until you have been revived. It exists while you are unconscious, but not if you are dead. As you level the illusory familiar gains the following abilities.Īn illusory familiar counts as a familiar for the purpose of pre-requisites, and scales with your caster level. They can exist up to 1 mile away from the caster, and blip out of existence until it returns in range, as if suppressed. They do not eat, sleep, or breathe, and have normal vision and hearing. They have a hover speed (perfect) equal to the caster's land speed, and any movement speeds its master possesses.
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If the nearest valid space is over a mile away, they are destroyed as if they were struck by mage's disjunction. If entrapped in a space they cannot exist in, they are shunted to the nearest valid space. Illusory familiars may have no substance, but they cannot pass through solid material. Illusory familiars are intelligent and can speak the caster's languages. Because it has no physical presence, it cannot perform physical actions but may still make mental skill checks. It has no skills of its own, though it uses your skill ranks, and only has mental ability scores as seen below. Mage's disjunction destroys it until the caster can perform a ritual which takes 24 hours to return it. It can be suppressed in an antimagic field, and dispelling it suppresses it for 1d4 rounds. If attacked, it has an AC of 10 + it's size modifier + it's highest mental ability modifier as its effective Dex modifier. While it is technically a creature, it doesn't have any hp or HD, it uses its master's saving throws, and is immune to damage. An illusory familiar can look like any Tiny or smaller creature, even creatures which don't exist, though once chosen its appearance is more or less fixed, barring minor details. Prerequisites: Caster Level 1st, two Illusion spells known Benefit: You gain a unique familiar known as an illusory familiar, a sentient persistent magical effect which is difficult to get rid of and smarter than your average familiar, but lacks any physical presence. Don't expect it to hold anything for you. Illusory Familiar Hey listen! Your familiar is nothing but light and sound, but it makes a fair companion.